Quentin Auger
Co-Founder & Head Of Innovation at HUE DADA PRODUCTIONS, Paris
(Former Head of Technology at Studio 100 Animation, Paris)
Real-time & VR-fueled Animation Pipeline Sup & Evangelist []-)
>E-Mail me<
SPECIALTIES:
- . Real-Time-fueled Animation pipelines (VR solutions included) Enthusiast, Prospectivist & Evangelist
- . Building development of financial (CNC subsidies, tax credit...) structure for R&D and Pipeline teams in the animation industry
- . High problems solving capabilities, Functionnal Analysis and Agile-based methods
- . Supervision, Communication and Training skills and experience (coach in many schools, speaker in Conventions, MeetUps, Conferences...)
- . Former Character Animation, Rigging and Animation-related Pipeline design specialist, mostly around Autodesk Maya & Unity (survivor of Softimage, Alias, Explore...)
EXPERIENCES:
- * 20 years exp. in CG Animation and VFX : from modeler to rigging Sup, from pipeline TD to Head of Technology and ExCom member
- * Real-Time-based / VR-fueled Animation Pipeline Designer & Evangelist: SIGGRAPH, MIFA, RADI, CapDigital, ThePipelineConference keynotes & conferences
- * 8 year experience as a Head of Technology developing Financial (CNC subisidies, tax credit...), HR and Tech structure & Road Maps for CGI / 2D animation studio
- * Working with partners from India, Australia, China, Armenia, Germany, Belgium...
- * Regularly coaching in several Animation schools in France, 'Gobelins' included (where I was trained myself)
- * Former CG Character Maya Trainer at Walt Disney Feature Film France, Montreuil (now closed)
- * Former Industrial Design Engineer (Functionnal Analysis, Project Management)
- * Character TD/Pipeline Supervision and animation specialist with Autodesk Maya, Shotgun, Unity (MEL/Python/PyMel/C# scripting languages) - Zeno user at I.L.M.
- * 10+ animated/VFX feature films in USA, France and Germany
- Features:
- - "Vic the Viking and the Magic Sword" at Studio 100 Animation, Paris, France
- - "Rango" and
"Transformers(2): Revenge of the fallen"
at I.L.M., San Francisco, California, USA
- - "Cinderella 3D"
at Delacave, Paris, France
- - "Igor"
at Sparx*, Paris, France
- - "Happily N'ever after"
at B.F.C., Berlin, Germany
- - "the Stone Council" and
"the Last Legion"
at DUBOI, Boulogne, France
- - "Renaissance"
at Attitude-Studio, Paris, France
- > Cristal AWARD Winner at Annecy Festival
- - "Immortal (ad vitam)"
at DURAN, Issy-les-Moulineaux, France
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I see team work as the understanding of everyone's point of view, from technical to artistical, financial and interpersonal aspects in order to make as versatile, streamlined and flexible pipelines as possible.
Final goal being to enable everyone in the animation field (animators, VFX teams, directors and producers) to be as creative and productive as possible..